Spell Compendium

Spell Compendium
Spell - Steeldance:  This spell was house-ruled for easier use in play, as follows: Quote: Steeldance Transmutation Level:  Sor/Wiz 3 Components:  V, S, F Casting Time:  1 standard action Range:  Touch Targets:  Two bladed weapons with size equal to caster's Duration:  1 round/level Saving Throw:  None Spell Resistance:  No

You grip the hilts of the two weapons in your outstretched hand and cast the spell. They rise and take a place on either side of you, glowing with a dim blue radiance.

The two blades hover  in your square, attacking foes that come near. On your turn, each blade can make one attack at  an opponent adjacent to you, with an attack bonus equal to your caster level + your relevant ability modifier (Int for wizards and Cha for sorcerers). The damage they deal is equal to the normal weapon damage + your ability modifiers. (Whether a weapon is light, one-handed, or two-handed does not affect the extra damage it deals.)  The weapons are treated as magic for the purposes of overcoming damage reduction.

Your blades can be attacked with sunder or disarm attempts as if you were wielding them, and they use the above attack bonus to resolve such situations. Disarming a weapon under the effect of  steeldance  ends the spell for that weapon.

Focus:  Two bladed weapons, such as daggers or longswords.